GOD S’ MARGARITA

GOD S' MARGARITA is an adventure game developed by Fürstentum Liechtenstein
To speed up the development time, Perception Neuron 32 is being used for the character animations.
Reniat Noc travels through the vast environments of AI Legave to find out who is calling him after hiding in a hole for two years. In the road ahead he is about to find the disgraceful facts of war and totalitarian regimes.
GOD S’ MARGARITA | Noitom Motion Capture Systems

Error

The website encountered an unexpected error. Please try again later.